Toughness Bonus: Increases by 10 per level, up to 2000.The cherries that the Cherry-Bomb leaves behind at Level 2 are considered their own plant.The increased damage is only effective on zombies and not influenced by Buffz & Bruisez. Damage Pierce: Damage is increased by 1% per level, up to 200%.Chance to Boost: Every 10 levels, going from Level 1, the plant gains a 1% chance to use its Plant Food effect on planting, up to 21%.There are also plants that do not upgrade to Mastery, these plants are:ĭepending on the plant, the following may be upgraded: When some plants reach Mastery 50/100 or higher, their effects are not influenced by Buffz & Bruisez. As you upgrade a plant to Mastery, the lightning bolt icon on the top right corner of seed packets will turn into a star, displaying what Mastery level, the plant is at. Introduced in the 7.0.1 update, you can now level up your plants to Mastery level once they're maxed out. Upgrading them allows plants to adapt to the scenario in question and increases your odds of success. Upgrading plants seems to be necessary when you play Arena or Penny's Pursuit, because both scenarios can and will contain overbuffed zombies that have dramatically increased health and damage. If you want them to target more basic zombies, it's better not to upgrade them. Caulipower and Electric Blueberry will change the chance to target a specific zombie when leveled up. You may not want to upgrade some plants to Mastery Ultomato is a notable example, as his Plant Food power will destroy him. See the following to see what these plants are. Some plants' Mastery is only used for Arena (and levels which have Buffz & Bruisez mechanics in them). It would also be useful to "level-up" specific plants that can be used to assist with levels that are particularly tricky, such as leveling-up Bowling Bulb in preparation for Big Wave Beach - Day 16. Suggested plants to upgrade would be expensive plants like Winter Melon, area-of-effect plants such as Snapdragon or Fume-shroom, sun-producing plants such as Sunflower and the aforementioned instant-kill plants, such as Cherry Bomb. If she is boosted by Enchant-mint, she will turn zombies into Toadstool instead of Fume-shroom and her plant food effect will turn zombies into Hypno-shroom instead of Toadstool Witch Hazel - when Witch Hazel is at level 7-10, she will turn zombies into Fume-shroom instead of Puff-shroom.Solar Tomato - when Solar Tomato is at level 3-10, she can damage zombies.Fire Peashooter - starting from level 5, Fire Peashooter has a chance to fire plasma peas.Missile Toe - starting from level 5, Missile Toe's attacks can freeze zombies.Stallia - starting from level 5, Stallia causes knockback to targeted zombies.Stunion - starting from level 5, Stunion poisons his targets.Starting from level 5, she can melt Octopi thrown by Octo Zombies. Hot Potato - starting from level 2, Hot Potato deals damage to zombies on her tile.Grave Buster - when Grave Buster is at level 6-10, he will explode after destroying a grave, dealing damage on that tile.When Iceberg Lettuce is at level 11-20, it can freeze multiple zombies in a 1x3/3x3 area. Iceberg Lettuce - when Iceberg Lettuce is at level 5 or higher, it will be able to chill zombies after freezing them.Some plants have a special effect when leveled up, these additional effects may be useful, but if you don't need the effect, it's better to not upgrade them, these plants are: Upgrading them will allow you to deal more damage, and also to plant them more frequently. Upgrading instant-use plants is useful, because instant-use plants usually take a long time to recharge. Many plants also have their own unique benefits from being upgraded.ĭo not instantly upgrade plants which you will not choose to use, as it only wastes coins. Some benefits of leveling up your plants include a greater toughness (damage sustained), higher damage output, faster recharge times, decreased sun costs, or a greater amount of sun produced. As of the 6.6.1 update, all plants are able to achieve level 10, 15 or 20, depending on the characteristics of the plant. The maximum level to which each plant could be upgraded was 3, 4 or 5 for the 5.7.1 and 5.8.1 updates, rising to 6, 9 and 12 for the 5.9.1 upgrade. The player has to spend a lot of seed packets and in certain cases coins, with the cost of each upgrade increasing with each level of the plant's upgrade progress. Although leveling up plants usually increases the plant's capabilities, or statistics, not all plants' statistics are increased per level.
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